Autor: |
Aleksandrov, A.A., Kapyrin, P.A., Meshkov, N.A., Neusypin, K.A., Popovich , A.E., Proletarsky, A.V. |
Rok vydání: |
2019 |
DOI: |
10.26160/2474-5901-2019-14-210-214 |
Popis: |
The prospects of using gamification technologies in the system of higher technical education are discussed. Summarizes the experience of implementation in the Engineering scientific-educational center «Avionics» Bauman MSTU concept of innovative development of Russian engineering education, which provides advanced training of specialists with professional skills and abilities that allow them to work in those areas of knowledge and competencies that will only appear at the time of their release. Its key components are considered: the project-based approach to advanced learning; gamification; self-organizing models of professional paths. |
Databáze: |
OpenAIRE |
Externí odkaz: |
|