Adapting UX to the design of healthcare games and applications
Autor: | Carrie Crossley, Joseph R. Fanfarelli, Rudy McDaniel |
---|---|
Rok vydání: | 2018 |
Předmět: |
Knowledge management
020205 medical informatics business.industry Computer science media_common.quotation_subject 02 engineering and technology Through-the-lens metering Human-Computer Interaction 03 medical and health sciences 0302 clinical medicine Framing (social sciences) User experience design Perception Health care 0202 electrical engineering electronic engineering information engineering 030212 general & internal medicine business Healthcare providers Software media_common |
Zdroj: | Entertainment Computing. 28:21-31 |
ISSN: | 1875-9521 |
DOI: | 10.1016/j.entcom.2018.08.001 |
Popis: | Games and simulations are used in healthcare for purposes including training, education, and promoting wellness. However, there is often disconnect between content creators and the healthcare providers or patients who use their products. This can result in negative experiences and perceptions. This article investigates research in user experience (UX) to examine how games and applications designed for use in healthcare are impacted by considerations such as design practices and users’ attitudes. By exploring the design of healthcare games and applications through the lens of user experience, the authors analyze current practices and develop specific design recommendations to improve future game-based scenarios. These six design recommendations are then applied to an example game, Medulla, to investigate their utility in framing a real-world example. |
Databáze: | OpenAIRE |
Externí odkaz: |