Generation

Autor: Edward F. Melcer, Katelyn M. Grasse
Rok vydání: 2020
Předmět:
Zdroj: CHI PLAY (Companion)
DOI: 10.1145/3383668.3419859
Popis: 3D printers are becoming increasingly accessible to the average consumer, however their potential utility within games has yet to be fully explored. Integrating 3D printer fabrication technology within game design presents a novel means for engaging players and providing them with tangible representations of gameplay elements. This in turn could be employed to increase embodied gameplay and even embodied learning for the player. In this paper, we present a novel "fabrication game" designed to teach basic evolutionary concepts. In the game, players take turns physically assembling components 3D printed in real-time to iteratively evolve their creatures and observe the impact of their evolutionary choices on a digital population simulation. We discuss the potential of this game's unique design in leveraging real-time fabrication of tangibles to enhance a player's understanding of principles of evolution and natural selection.
Databáze: OpenAIRE