Annie: Automated Generation of Adaptive Learner Guidance for Fun Serious Games

Autor: James M. Thomas, R M Young
Rok vydání: 2010
Předmět:
Zdroj: IEEE Transactions on Learning Technologies. 3:329-343
ISSN: 1939-1382
DOI: 10.1109/tlt.2010.32
Popis: This paper describes some of the difficulties inherent in building intelligent educational games, specifically the challenge of integrating pedagogy with core game play. We introduce a plan-based knowledge representation that provides a novel framework for infusing the core mechanics of a game with pedagogical content. We describe, in detail, a system that leverages this framework to dynamically adapt a game to individual learners at runtime.
Databáze: OpenAIRE