Research on the platform system of military chess computer game
Autor: | Zhang Hongbo, Jiang Yanxin, Mei Xian, Liao Qijun, Zhang Dian-long, Zhan Nana |
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Rok vydání: | 2013 |
Předmět: |
Process (engineering)
Computer science ComputingMilieux_PERSONALCOMPUTING ComputerApplications_COMPUTERSINOTHERSYSTEMS Adversary Computer security computer.software_genre ComputingMethodologies_ARTIFICIALINTELLIGENCE Computer game Game design Complete information Key (cryptography) Video game design Protocol (object-oriented programming) computer |
Zdroj: | 2013 25th Chinese Control and Decision Conference (CCDC). |
DOI: | 10.1109/ccdc.2013.6561216 |
Popis: | Military chess is an incomplete information game, which aims to imitate a military confrontation. The computer game including Military chess's array and the process of playing Military chess embodies a process , in which it reflects how to allocate tactical resources and analyze the enemy's intention and drilling in the modern war. It is a virtual process. The design of a chess computer game's public agreement and war platform will enhance the computer game on Military chess's research efficiency. This paper describes the computer game about Military chess's protocol and the war platform's system framework, key technologies and the prospect of application. |
Databáze: | OpenAIRE |
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