DEVELOPMENT OF VR-PACE VIRTUAL REALITY TECHNOLOGY FOR DIAGNOSING AND TRAINING THE SKILL LEVEL OF HOCKEY PLAYERS

Autor: Irina S. Polikanova, Sergey V. Leonov, Anastasia A. Yakushina, Grigory S. Bugriy, Anna P. Kruchinina, Victor A. Chertopolokhov, Liudmila N. Lyutsko
Rok vydání: 2022
Předmět:
Zdroj: Moscow University Psychology Bulletin. :269-297
ISSN: 2309-9852
0137-0936
DOI: 10.11621/vsp.2022.01.12
Popis: Relevance: in the last decade, virtual reality (VR) technologies have been actively introduced into the training process in various types of sprints. At the same time, there are studies showing the inconsistency of VR for the formation of sports skills and their transfer to real conditions. But despite this, the use of VR can be useful for practicing specifi c motor skills and cognitive functions, for example, anticipation. Objective: to develop VR-PACE technology (VR Technology for training Puck hitting And HOSKE skill Eff ectiveness) using virtual reality aimed at diagnosing and analyzing the skill level of a hockey player, as well as their training. Methods: within the framework of the study, a simulation virtual environment was developed that simulates a hockey fi eld (ice arena in Sochi) and sets four diffi culty levels (four blocks) depending on the speed of the puck and the distance to it. Th e study involved 22 people, 13 of whom were professional hockey players (Mage = 20 ± 2.5), and seven were beginners in hockey (Mage = 20 ± 1.4). Results: it was found that professional hockey players have a signifi cantly smaller amplitude of head vibrations during the refl ection of pucks, that is, they understand the position of their body well enough during certain actions, and they do not need to observe the full trajectory of the puck. Th ere were also signifi cant diff erences in the speed of response to the presented washers in the block with the fastest speed of presentation of 2 washers. Th e results obtained may indicate a better formation of technical and tactical, temporal and spatial factors in professional hockey players. Conclusions: the adequacy of the developed tools for the analysis of professional skills of hockey players was demonstrated. It was also shown that the skill level of a hockey player is determined by the formation of a set of parameters, including spatial, temporal, technical and tactical abilities. Th is is manifested in the automation of a number of skills, as well as the optimization of motor responses: 1) higher and more stable amplitude of movements over the entire observation interval and minimization of unnecessary movements; 2) higher reaction speed to more complex pucks (close to real game situations); 3) concentration of attention on signifi cant signals, anticipation.
Databáze: OpenAIRE