Embree

Autor: Carsten Benthin, Gregory S. Johnson, Sven Woop, Manfred Ernst, Ingo Wald
Rok vydání: 2014
Předmět:
Zdroj: ACM Transactions on Graphics. 33:1-8
ISSN: 1557-7368
0730-0301
DOI: 10.1145/2601097.2601199
Popis: We describe Embree, an open source ray tracing framework for x86 CPUs. Embree is explicitly designed to achieve high performance in professional rendering environments in which complex geometry and incoherent ray distributions are common. Embree consists of a set of low-level kernels that maximize utilization of modern CPU architectures, and an API which enables these kernels to be used in existing renderers with minimal programmer effort. In this paper, we describe the design goals and software architecture of Embree, and show that for secondary rays in particular, the performance of Embree is competitive with (and often higher than) existing state-of-the-art methods on CPUs and GPUs.
Databáze: OpenAIRE