Method for Game Development Driven by User-eXperience: a Study of Rework, Productivity and Complexity of Use
Autor: | Mario Gonzalez-Salazar, Hugo Mitre-Hernandez, Carlos Lara-Alvarez |
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Rok vydání: | 2017 |
Předmět: |
Game testing
Process management General Computer Science Video game development Requirements engineering Computer science business.industry ComputingMilieux_PERSONALCOMPUTING Rework Computer security computer.software_genre Game design User experience design business computer Productivity Agile software development |
Zdroj: | International Journal of Advanced Computer Science and Applications. 8 |
ISSN: | 2156-5570 2158-107X |
DOI: | 10.14569/ijacsa.2017.080250 |
Popis: | The growing capabilities and revenues of video game development are important factors for software companies. However, game development processes could be considered im-mature, specifically in the design phase. Ambiguous requirements in game design cause rework. User-eXperience (UX) is usually assessed at the end of the development process, causing difficulties to ensure the interactive experience between the game and users. To reduce these problems, this paper proposes a method for Game Development driven by User-eXperience (GameD-UX) that integrates a repository based on requirements engineering, a model for user experience management, and an adjusted agile process. Two experiments were conducted to study rework and productivity of video game development. Results of the first experiment revealed that GameD-UX causes less rework than conventional approaches, but it induces lower productivity. A tool for supporting the GameD-UX method was developed by considering the lessons learned. The second experiment showed that the software tool increases the productivity and reduces the complexity of use of GameD-UX. |
Databáze: | OpenAIRE |
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