Object-oriented high-performance particle systems

Autor: Max I. Plotnikov, Sergey Yu. Belyaev
Rok vydání: 2003
Předmět:
Zdroj: SPIE Proceedings.
ISSN: 0277-786X
DOI: 10.1117/12.518097
Popis: Particle systems nowadays are the most popular visualization method for various special effects in 3D computer graphics. Software implementation of a particle system must have an abstract object-oriented model in order to be generic and portable. Besides, for real time graphics it is necessary that the particle system would remain efficient in processor time and memory. Original methods are described in this paper, which allow us to build such systems abstract and generic; as much as possible not depending on software environment and efficient at the same time.© (2003) COPYRIGHT SPIE--The International Society for Optical Engineering. Downloading of the abstract is permitted for personal use only.
Databáze: OpenAIRE