Design-driven research for workplace exergames

Autor: Samuel Perreault, Kate Hartman, Derek Neil, David S. Parker, Derek Reilly, Nathan Lapierre, Harjot Bal, Emma Westecott
Rok vydání: 2013
Předmět:
Zdroj: Gamification
DOI: 10.1145/2583008.2583030
Popis: Limber is an office "exergame" aimed at incentivizing regular body movement and good posture. In this paper we describe our progression in design and implementation from a wearable system targeting repetitive stress injury to the back, wrist and neck, to our current vision-based system focused on posture, gross motor mobility and whole body stretches. We argue that our design- driven research approach has helped us to uncover key research questions while also leading to a robust design that effectively manages a tension between motivation to play and the need to concentrate on primary work activities.
Databáze: OpenAIRE