Problem Video Game Use and Dimensions of Psychopathology
Autor: | Guy Porter, David Berle, Vladan Starcevic, Pauline Fenech |
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Rok vydání: | 2010 |
Předmět: |
medicine.medical_specialty
Rehabilitation business.industry medicine.medical_treatment Addiction media_common.quotation_subject Public health Applied psychology ComputingMilieux_PERSONALCOMPUTING Symptom Checklist 90 Psychiatry and Mental health Health psychology medicine The Internet Psychology business human activities Video game Social psychology media_common Psychopathology |
Zdroj: | International Journal of Mental Health and Addiction. 9:248-256 |
ISSN: | 1557-1882 1557-1874 |
DOI: | 10.1007/s11469-010-9282-5 |
Popis: | The objective of this study was to examine associations between problem video game use and psychopathology. The Video Game Use Questionnaire (VGUQ) and the Symptom Checklist 90 (SCL-90) were administered in an international anonymous online survey. The VGUQ was used to identify problem video game users and SCL-90 assessed dimensions of psychopathology. In comparison with other video game players (n = 1789), those with problem video game use (n = 156) had significantly elevated scores on all SCL-90 subscales. When compared to the U.S. male nonpatients, a significantly greater proportion of male video game players exhibited higher levels of all psychopathology. These findings suggest that there is a non-specific relationship between various domains of psychopathology and video game use in general and problem video game use in particular. |
Databáze: | OpenAIRE |
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