Virtual Reality-Making Good On the Promise of Immersive Learning: The effectiveness of in-person training, with the logistical and cost-effective benefits of computer-based systems
Autor: | Koreen Pagano, Tai Crosby, Angela Haddad |
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Rok vydání: | 2017 |
Předmět: |
Immersive learning
Multimedia Computer science media_common.quotation_subject 05 social sciences Computer based 020207 software engineering 050109 social psychology Context (language use) 02 engineering and technology Virtual reality computer.software_genre Training (civil) Computer Science Applications Human-Computer Interaction Presentation Hardware and Architecture Common knowledge Scalability 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences Electrical and Electronic Engineering computer media_common |
Zdroj: | IEEE Consumer Electronics Magazine. 6:45-47 |
ISSN: | 2162-2256 2162-2248 |
DOI: | 10.1109/mce.2016.2614413 |
Popis: | It is common knowledge that people learn best by doing. Practice, failure, and experiencing consequences help us make neural connections that are much stronger and longer lasting than simply consuming content. Yet the majority of learning experiences are out of context and focused on content presentation. Classroom training, online training modules, and online synchronous training all fall into the same category of didactic content presentation. Although learning professionals know that providing opportunities for practice are more effective, the ability to provide effective, scalable immersive learning has been out of reach-until now. |
Databáze: | OpenAIRE |
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