Autor: |
Nagaraj Raparthi, Tim McLaughlin, Alan Liu, Eric Acosta |
Rok vydání: |
2020 |
Předmět: |
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Zdroj: |
SIGGRAPH Asia Posters |
DOI: |
10.1145/3415264.3425474 |
Popis: |
Motion Matching is a computationally expensive animation selection process where a motion capture database is regularly searched to identify the best frame of animation to be played. This study presents a process used to compute these calculations in parallel by using multiple GPU threads. The described work is shown to greatly reduce the computational time of CPU - based Motion Matching within the Unreal Engine. |
Databáze: |
OpenAIRE |
Externí odkaz: |
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