Establishing a Game-Based Learning Cloud
Autor: | You-Te Lu, Jheng-Yu Chen, Rong-Jyue Fang, Yi-Hsing Chang |
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Rok vydání: | 2016 |
Předmět: |
Information management
Multimedia Computer science business.industry media_common.quotation_subject 05 social sciences 050301 education Game based learning 020206 networking & telecommunications Cloud computing 02 engineering and technology Modular design Communications security computer.software_genre Virtualization Active learning 0202 electrical engineering electronic engineering information engineering Curiosity business 0503 education computer media_common |
Zdroj: | Advances in Intelligent Systems and Computing ISBN: 9783319484983 ECC |
DOI: | 10.1007/978-3-319-48499-0_22 |
Popis: | The objective of this study was to develop a game-based learning cloud. The design concepts are as follows: first, a modular object-oriented dynamic learning environment was used as the basic platform, and virtualisation technology was employed to build a private cloud; second, games and related modules were developed on Google App Engine to enhance the overall system performance of the learning cloud; and third, a game-based learning approach was adopted to stimulate the curiosity of students, leading to active learning and enhanced student learning outcomes. After the system was completed, third-year students from the Department of Information Management who were taking Information and Communication Security as an elective course at our university, 85 students from 2 classes, were recruited for an experiment. System analysis was performed using the data obtained from the questionnaire. Finally, the experiment results were discussed, and a conclusion and recommendations for future studies were offered. |
Databáze: | OpenAIRE |
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