Establishing a Game-Based Learning Cloud

Autor: You-Te Lu, Jheng-Yu Chen, Rong-Jyue Fang, Yi-Hsing Chang
Rok vydání: 2016
Předmět:
Zdroj: Advances in Intelligent Systems and Computing ISBN: 9783319484983
ECC
DOI: 10.1007/978-3-319-48499-0_22
Popis: The objective of this study was to develop a game-based learning cloud. The design concepts are as follows: first, a modular object-oriented dynamic learning environment was used as the basic platform, and virtualisation technology was employed to build a private cloud; second, games and related modules were developed on Google App Engine to enhance the overall system performance of the learning cloud; and third, a game-based learning approach was adopted to stimulate the curiosity of students, leading to active learning and enhanced student learning outcomes. After the system was completed, third-year students from the Department of Information Management who were taking Information and Communication Security as an elective course at our university, 85 students from 2 classes, were recruited for an experiment. System analysis was performed using the data obtained from the questionnaire. Finally, the experiment results were discussed, and a conclusion and recommendations for future studies were offered.
Databáze: OpenAIRE