Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces
Autor: | Ryan Janzen, Seyed Nima Yasrebi, Steve Mann, Jad Kawwa, Mir Adnan Ali, Tao Ai |
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Rok vydání: | 2014 |
Předmět: |
Computer science
business.industry ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Process (computing) Wearable computer Space (commercial competition) Object (computer science) 3d photography Computational photography (artistic) Computational photography Computer graphics (images) Computer vision Artificial intelligence User interface business |
Zdroj: | CCECE |
DOI: | 10.1109/ccece.2014.6901118 |
Popis: | Toposculpting is the creation of virtual objects by moving real physical objects through space to extrude patterns like beams and pipes. In one example, a method of making pipe sculptures is proposed, using a ring-shaped object moved through space. In particular, computational lightpainting is proposed as a new form of data entry, 3D object creation, or user-interface. When combined with wearable computational photography, especially by way of a true 3D time-of-flight camera system, such as the Meta Spaceglasses (extramissive spatial imaging glass manufactured by Meta-View), real physical objects are manipulated during an actual or simulated long-exposure 3D photography process. |
Databáze: | OpenAIRE |
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