РОЗШИРЕНА РЕАЛЬНІСТЬ ЯК НОВІТНІЙ ІНСТРУМЕНТ ЖУРНАЛІСТИКИ: ВІД ВИТОКІВ ДО СУЧАСНОСТІ

Autor: Anna Polisuchenko
Rok vydání: 2019
Předmět:
DOI: 10.30970/vjo.2019.45.9987
Popis: Extended reality technologies are actively used in modern journalism. They give the opportunity to transmit information more emotionally. But the possibilities of manipulative influence on the audience also increase. A detailed study of the new technology will help minimize its harmful effects and make the use of the media more useful. The article investigates the theory and practice of the formation of extended reality in journalism, analyzes the world experience, organizes terminology, examines Ukrainian experience and determines the prospects of development. Both traditional media and digital media (bloggers, vloggers, streamers, sites, and other forms of social communication) are considered, which are often ahead of the traditional media of the broader reach of the audience. The extended reality in the near future will radically change the look of journalism. In the media both the terms of production of content and its consumption change simultaneously, which transforms the journalism of extended reality into one of the most important branches of the media industry. The media is increasingly penetrating the virtualization experience and the principles of creative technologies from convergent branches of computer science: computer simulation, video games, interactive cinema, video installations. Although these technologies have indirect implications for extended reality journalism, they are involved in the production of extended media reality, and their impact is increasing rapidly. One of the biggest problems with XR is still the lack of gadgets. By the peak of the development of modern electronics is still far. Most creators of the content admit that although full XR in journalism is not yet, but it will appear soon. It’s likely that the 360° video will be a step towards the true VR. The next step is mass exodus of extended reality from the entertainment sector to the information sector. Key words: extended reality, immersive journalism, virtual reality, augmented reality, interactivity.
Databáze: OpenAIRE