Contribution to parallel and vector computation in multibody dynamics
Autor: | J. M. Péterkenne, Paul Fisette |
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Rok vydání: | 1998 |
Předmět: |
Computer Networks and Communications
Computer science Computation Equations of motion Context (language use) Parallel computing Multibody system Computer Graphics and Computer-Aided Design Theoretical Computer Science Computational science Artificial Intelligence Hardware and Architecture Point (geometry) Software |
Zdroj: | Parallel Computing. 24:717-728 |
ISSN: | 0167-8191 |
Popis: | In spite of the continuous and sustained increase in CPU-time performances of modern computer processors, one notes a real eagerness in the scientific community to investigate both the vector and parallel computational approaches. The goal is obviously to attain high-speed simulation whatever the envisaged numerical treatment may be. The aim of the present contribution is, firstly, to point out the advantage of splitting a multibody system into distinct parts in a 'coarse grain level' parallelization context, and secondly, to stress the advisability of vectorizing multibody equations of motion in order to compute them in an adequate computer environment. (C) 1998 Elsevier Science B.V. All rights reserved. |
Databáze: | OpenAIRE |
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