Games Without Frontiers: Audio Games for Music Production and Performance
Autor: | Jason Hockman, Joseph Thibodeau |
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Rok vydání: | 2018 |
Předmět: |
Multimedia
Computer science Sound design 05 social sciences ComputingMilieux_PERSONALCOMPUTING Virtual space 02 engineering and technology Musical computer.software_genre Electronic dance music Music production 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing 0501 psychology and cognitive sciences State (computer science) Performing arts computer Composition (language) 050107 human factors |
Zdroj: | Music Technology with Swing ISBN: 9783030016913 CMMR |
DOI: | 10.1007/978-3-030-01692-0_12 |
Popis: | The authors explain a method by which electronic dance music can be produced in a similar manner to producing game audio, in which the timing of sound-events is relative to the actions of the player and the state of the game environment. An interactive or live piece can be considered an audio game, in which interacting sound-machines generate patterns of sound-events that place the performer/player in a virtual space. The performer/player pursues musical goals in non-linear time while maintaining the ability to arrange pieces in a coherent mix. |
Databáze: | OpenAIRE |
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