Levels of Detail for Crowds and Groups
Autor: | B. McNamee, John Dingliana, Carol O'Sullivan, Simon Dobbyn, Thanh Giang, Christopher Peters, Hannes Högni Vilhjálmsson, Justine Cassell |
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Rok vydání: | 2002 |
Předmět: |
Theoretical computer science
business.industry Computer science Work (physics) Animation Computer Graphics and Computer-Aided Design Motion (physics) Crowds Polygon Computer vision Artificial intelligence business Level of detail Computer facial animation ComputingMethodologies_COMPUTERGRAPHICS Virtual actor |
Zdroj: | Computer Graphics Forum. 21:733-741 |
ISSN: | 1467-8659 0167-7055 |
DOI: | 10.1111/1467-8659.00631 |
Popis: | Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social. |
Databáze: | OpenAIRE |
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