Levels of Detail for Crowds and Groups

Autor: B. McNamee, John Dingliana, Carol O'Sullivan, Simon Dobbyn, Thanh Giang, Christopher Peters, Hannes Högni Vilhjálmsson, Justine Cassell
Rok vydání: 2002
Předmět:
Zdroj: Computer Graphics Forum. 21:733-741
ISSN: 1467-8659
0167-7055
DOI: 10.1111/1467-8659.00631
Popis: Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches that reduce the complexity of motions generated have also been proposed. In this paper, we describe ongoing development of a framework for Adaptive Level Of Detail for Human Animation (ALOHA), which incorporates levels of detail for not only geometry and motion, but also includes a complexity gradient for natural behaviour, both conversational and social.
Databáze: OpenAIRE