Usability studies on building early stage architectural models in virtual reality
Autor: | André Mendes Duarte, Daniel Simões Lopes, José Pinto Duarte, Joaquim Jorge, Daniel Medeiros, Rui de Klerk |
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Rok vydání: | 2019 |
Předmět: |
Computer science
business.industry Headset 0211 other engineering and technologies 020101 civil engineering Usability 02 engineering and technology Building and Construction Virtual reality Ideation computer.software_genre 0201 civil engineering Control and Systems Engineering Human–computer interaction 021105 building & construction Immersion (virtual reality) Computer Aided Design business computer Civil and Structural Engineering |
Zdroj: | Automation in Construction. 103:104-116 |
ISSN: | 0926-5805 |
DOI: | 10.1016/j.autcon.2019.03.009 |
Popis: | Despite its marked success in recent years, it is still not clear how Virtual Reality (VR) can assist architects at the early stages of ideation and design. In this paper, we approach VR to build and explore maquettes at different scales in early design stages. To this end we developed a VR environment where user interactions are supported by untethered, easy to operate, peripherals, using a mobile virtual reality headset to provide virtual immersion and simplified geometric information to create voxel-based maquettes. Usability studies with laypeople suggest that the proposed system is both easier to use and more effective [better suited] than current CAD software to rapidly create simplified models. Additionally, tests with architects have shown the system's potential to improve their toolset. This is partly due to VR combining real-time performance with immersive exploration of the content, where body-scale relationships become visible to support the creative process, allowing architects to become both builders and explores of spatial constructs. |
Databáze: | OpenAIRE |
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