AutoBiomes: procedural generation of multi-biome landscapes
Autor: | Roland Fischer, Philipp Dittmann, Gabriel Zachmann, Rene Weller |
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Rok vydání: | 2020 |
Předmět: |
business.industry
Computer science Distributed computing 020207 software engineering Usability Terrain 02 engineering and technology Asset (computer security) Computer Graphics and Computer-Aided Design Pipeline (software) Field (computer science) Computer graphics Component (UML) 0202 electrical engineering electronic engineering information engineering 020201 artificial intelligence & image processing Computer Vision and Pattern Recognition business Software Computer technology |
Zdroj: | The Visual Computer. 36:2263-2272 |
ISSN: | 1432-2315 0178-2789 |
DOI: | 10.1007/s00371-020-01920-7 |
Popis: | Advances in computer technology and increasing usage of computer graphics in a broad field of applications lead to rapidly rising demands regarding size and detail of virtual landscapes. Manually creating huge, realistic looking terrains and populating them densely with assets is an expensive and laborious task. In consequence, (semi-)automatic procedural terrain generation is a popular method to reduce the amount of manual work. However, such methods are usually highly specialized for certain terrain types and especially the procedural generation of landscapes composed of different biomes is a scarcely explored topic. We present a novel system, called AutoBiomes, which is capable of efficiently creating vast terrains with plausible biome distributions and therefore different spatial characteristics. The main idea is to combine several synthetic procedural terrain generation techniques with digital elevation models (DEMs) and a simplified climate simulation. Moreover, we include an easy-to-use asset placement component which creates complex multi-object distributions. Our system relies on a pipeline approach with a major focus on usability. Our results show that our system allows the fast creation of realistic looking terrains. |
Databáze: | OpenAIRE |
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