Civic Play and Civic Gaps: Can Life Simulation Games Advance Educational Equity?
Autor: | Pedro F. Hernández-Ramos, Chad Raphael, Christine M. Bachen, Amanda Waldron |
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Rok vydání: | 2015 |
Předmět: |
Educational equity
Variables Public Administration Sociology and Political Science General Computer Science business.industry media_common.quotation_subject ComputingMilieux_PERSONALCOMPUTING Public relations Social studies Politics ComputingMilieux_COMPUTERSANDSOCIETY Civic engagement Sociology Social science business Citizenship Curriculum Quasi-experiment media_common |
Zdroj: | Journal of Information Technology & Politics. 12:378-395 |
ISSN: | 1933-169X 1933-1681 |
DOI: | 10.1080/19331681.2015.1101038 |
Popis: | Digital games and simulations (DG&S) could help mitigate inequities in civic education and participation, which are found in many contemporary democracies. Yet incorporating DG&S into the curriculum may reinforce or introduce inequities for students who are less engaged by game-based learning. A quasi-experimental study of 301 U.S. high school students in social studies classes examined whether prior academic performance, civic engagement, civic game play experience and gender affected how (and which) students benefit from playing a life simulation game. Dependent variables included several civic dispositions: justice-oriented citizenship norms and interest in politics, news, and global issues. The simulation game especially enhanced political interest among lower performing students and those with fewer informational resources. Although prior civic activity and civic gaming experience provided advantages for some outcomes, for the most part, gender did not. We conclude that life simulation games ... |
Databáze: | OpenAIRE |
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