3D reconstruction of detail change on dynamic non-rigid objects
Autor: | Shigeo Morishima, Daichi Taneda, Akinobu Maejima, Hirofumi Suda |
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Rok vydání: | 2011 |
Předmět: |
Surface (mathematics)
Property (programming) business.industry Computer science 3D reconstruction ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Motion (geometry) Object (computer science) GeneralLiterature_MISCELLANEOUS Photometric stereo Computer graphics (images) Computer vision Artificial intelligence Shading business ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | SIGGRAPH Posters |
DOI: | 10.1145/2037715.2037779 |
Popis: | 3D reconstruction of a moving object is notable technique in fields such as digital archives or entertainments. [de Aguiar et al. 2008] is able to reconstruct motion and spatio-temporally coherent time-varying geometry using by eight multi-view video and a range scanner. However, they couldn't capture the numerous high-frequency folds of garments, it make the realism of the re-constructed dynamic models reduce. On the other hand, [Hernandez et al. 2007] proposed the technique to reconstruct detailed 3D shape of moving cloth including high frequency folds by using one camera. They also use three primary colored lights to acquire the shading information independently at the same time. This property made it possible to estimate surface normals on the object from the video sequence by using photometric stereo. However, there is a defect that the area which can be reconstructed is only limited to frontal surface. |
Databáze: | OpenAIRE |
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