The use of digital technologies in corporate training of personnel of trade organizations
Jazyk: | ruština |
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Rok vydání: | 2022 |
Předmět: | |
DOI: | 10.18720/spbpu/3/2023/vr/vr23-543 |
Popis: | Тема ÐÐРмагиÑÑÑа: «ÐÑполÑзование ÑиÑÑовÑÑ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹ в коÑпоÑаÑивном обÑÑении пеÑÑонала оÑганизаÑий ÑÑеÑÑ ÑоÑговли».Ð¦ÐµÐ»Ñ Ð¸ÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ - ÑазÑабоÑка пÑогÑÐ°Ð¼Ð¼Ñ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð¿ÑогÑаммного пÑодÑкÑа в коÑпоÑаÑивное обÑÑÐµÐ½Ð¸Ñ Ð¿ÐµÑÑонала. Рданном пÑодÑкÑе бÑдÑÑ Ð¸Ð´ÐµÐ½ÑиÑиÑиÑÐ¾Ð²Ð°Ð½Ñ ÑиÑки на каждом ÑÑапе и пÑÐµÐ´Ð»Ð¾Ð¶ÐµÐ½Ñ Ð¼ÐµÑопÑиÑÑÐ¸Ñ Ð¿Ð¾ Ð¸Ñ Ð¼Ð¸Ð½Ð¸Ð¼Ð¸Ð·Ð°Ñии.ÐÑÑледование вÑполнено на маÑеÑÐ¸Ð°Ð»Ð°Ñ Ð½Ð°ÑÑной лиÑеÑаÑÑÑÑ, ноÑмаÑивно-пÑавовÑÑ Ð°ÐºÑов, даннÑÑ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¸, оÑкÑÑÑÑÑ Ð¸ÑÑоÑников.ÐÑÐµÐ´Ð¼ÐµÑ Ð¸ÑÑледованиÑ: коÑпоÑаÑивное обÑÑение пеÑÑонала.ÐÑполÑзованнÑе меÑодÑ: ÑÑадиÑионнÑй анализ, ÑкономиÑеÑкий анализ, аналиÑиÑеÑкий меÑод, меÑод абÑÑÑакÑного моделиÑÐ¾Ð²Ð°Ð½Ð¸Ñ ÑиÑÑаÑии, ÑинÑез, ÑÑавнение.РезÑлÑÑаÑÑ Ð¸ÑÑледованиÑ:РазÑабоÑана пÑогÑамма внедÑÐµÐ½Ð¸Ñ Ð¿ÑогÑаммного пÑодÑкÑа Game&Training, оÑиенÑиÑованного на обÑÑение пеÑÑонала пÑедпÑиÑÑий ÑоÑговли на оÑнове геймиÑикаÑии и микÑообÑÑениÑ.ÐÑенена ÑÑÑекÑивноÑÑÑ Ð²Ð½ÐµÐ´ÑÐµÐ½Ð¸Ñ Ð´Ð°Ð½Ð½Ð¾Ð³Ð¾ пÑогÑаммного пÑодÑкÑа.РазÑабоÑан Ð¿Ð¾Ð´Ñ Ð¾Ð´ к внедÑÐµÐ½Ð¸Ñ Ð¿ÑогÑаммного пÑодÑкÑа в коÑпоÑаÑивное обÑÑение пеÑÑонала ÑоÑÑийÑÐºÐ¸Ñ ÐºÐ¾Ð¼Ð¿Ð°Ð½Ð¸Ð¹.ÐблаÑÑÑ Ð¿ÑÐ¸Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ ÑезÑлÑÑаÑов ÐÐÐ â компании, коÑоÑÑе ÑÑÑемÑÑÑÑ ÑлÑÑÑиÑÑ Ñвои ÑезÑлÑÑаÑÑ, благодаÑÑ Ð¸ÑполÑÐ·Ð¾Ð²Ð°Ð½Ð¸Ñ ÑиÑÑовÑÑ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¸.ÐаÑÑной новизной иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑеÑÑÑ ÑазÑабоÑка Ð¿Ð¾Ð´Ñ Ð¾Ð´Ð° к внедÑÐµÐ½Ð¸Ñ Ð¿ÑогÑаммного пÑодÑкÑа Game&Training на оÑнове геймиÑикаÑии и микÑообÑÑениÑ.ÐÑводÑ. РазÑабаÑÑÐ²Ð°Ñ Ð¸ внедÑÑÑ Ð¿ÑогÑÐ°Ð¼Ð¼Ñ Ð¾Ð±ÑÑÐµÐ½Ð¸Ñ Ñ Ð¸ÑполÑзованием ÑиÑÑовÑÑ ÑÐµÑ Ð½Ð¾Ð»Ð¾Ð³Ð¸Ð¹, компании пÑедоÑÑавлÑÑÑ Ñвоим ÑоÑÑÑдникам ведÑÑее ÑовÑеменное обÑазование, коÑоÑое ÑвлÑеÑÑÑ Ð²Ñгодной инвеÑÑиÑией в ÑеловеÑеÑкий капиÑал на долгоÑÑоÑнÑÑ Ð¿ÐµÑÑпекÑивÑ. The title of the master graduate qualification work: âThe use of digital technologies in corporate training of personnel of trade organizationsâ.The aim of the study is development of a program for introducing a software product into corporate training of personnel. This product will identify risks at each stage and propose measures to minimize them.The study has been carried out on the materials of scientific literature, regulations, company data, open sources.Research subject: corporate training of personnel.Research methods used: traditional analysis, economic analysis, analytical method, method of abstract situation modeling, synthesis, comparison.The main results of the study: A program has been developed for the implementation of the Game&Training software product, focused on training the personnel of trade enterprises based on gamification and microlearning.The effectiveness of the implementation of this software product was evaluated.An approach has been developed for introducing a software product into the corporate training of personnel in Russian companies.The areas of the study results application â companies that seek to improve their results through the use of digital technology.The scientific novelty of the study development of an approach to the implementation of the Game&Training software product based on gamification and microlearning.Conclusions of study. By developing and implementing digital learning programs, companies provide their employees with a leading modern education, which is a profitable investment in human capital in the long term. |
Databáze: | OpenAIRE |
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