Playing with history in World of Tanks: Negotiated readings, historical realism and cultural memory
Autor: | Natalie Jonckheere, Christopher Persaud, Calvin Liu, Dmitri Williams |
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Rok vydání: | 2022 |
Předmět: | |
Zdroj: | Convergence: The International Journal of Research into New Media Technologies. 29:641-657 |
ISSN: | 1748-7382 1354-8565 |
DOI: | 10.1177/13548565221130891 |
Popis: | This study focuses on United States-based players of World of Tanks, a historical battle arena game that features many playable tanks based on their actual historical origins, mostly from the World War II and postwar eras. Through a partnership with the game’s developer Wargaming.net, we conducted interviews with 20 players of World of Tanks who indicated that they are interested in history generally or military history specifically. Our findings indicate that playing World of Tanks is one dimension of a broader spectrum of interacting with history as a kind of leisure activity. Players put history in service of their own interests and recreational enjoyment, while acknowledging that historical accuracy is a moving target that must be balanced with elements that shape gameplay structure, competitive potential, and player agency. This study contributes to scholarship on the experiences and motivations of people who play historical games, situates interest in historical games within a broader array of history-related leisure, offers insights for historical game developers interested in players’ cultural and social context, and notes the limitations of games to teach about the past. |
Databáze: | OpenAIRE |
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