Augmented Reality Introduction to Animals of the Archipelago to Grow the Nation's Love for Children
Autor: | Anis Susila Abadi, Pipit Febriana Dewi, Bambang Robi'in |
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Rok vydání: | 2022 |
Předmět: | |
Zdroj: | Telematika. 19:359 |
ISSN: | 2460-9021 1829-667X |
DOI: | 10.31315/telematika.v19i3.7929 |
Popis: | Purpose: Produce Augmented Reality applications as a medium for introducing Indonesian animals to foster the nation's love for children.Design/methodology/approach: AR applications are built using markers. AR application development uses the MDLC method, which consists of six stages, namely concept, design, material collection, manufacture, testing, and distribution.Findings/result: This research resulted in the application of Augmented Reality Animal Recognition. The results of the tests that have been carried out using the similarity test of 92% for testing the similarity of 3D objects on animals. SEQ testing with an average result of 91.18 on a scale of 10, so it can be concluded that the application has met the needs of users.Originality/value/state of the art: The development of this application focuses on AR applications with models of Indonesian animals and explanations of the characteristics of these animals. |
Databáze: | OpenAIRE |
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