Models of serious games design between generic and detailed approach
Autor: | Ouriagli Mohammed, Kossir Taoufik |
---|---|
Rok vydání: | 2019 |
Předmět: |
050101 languages & linguistics
Computer science media_common.quotation_subject 05 social sciences 050301 education Dice Subject (documents) Serious game Industrial engineering Design process 0501 psychology and cognitive sciences Quality (business) State (computer science) Magic bullet Engineering design process 0503 education media_common |
Zdroj: | 2019 International Conference on Intelligent Systems and Advanced Computing Sciences (ISACS). |
DOI: | 10.1109/isacs48493.2019.9068887 |
Popis: | This article deals with the problem of serious game design. The subject is analyzed according to two types of models: generic and detailed. A state of the art of six important models (MAGIC BULLET, DICE, LEGADEE, Moppliq, ATMSG, DISC) is presented firstly. A comparative study of the models is then carried out in two steps: a first step concerns generic models and a second step concerns models offering a more detailed design process, which was carried out according to factors affecting the quality of the design process. |
Databáze: | OpenAIRE |
Externí odkaz: |