Grand Theft Auto IV
Autor: | Adam Ruch |
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Rok vydání: | 2012 |
Předmět: | |
Zdroj: | Games and Culture. 7:331-348 |
ISSN: | 1555-4139 1555-4120 |
DOI: | 10.1177/1555412012454221 |
Popis: | This article has two goals: one is to establish techniques for content analysis of a virtual environment, Liberty City, as part of a dynamic textual object, Grand Theft Auto IV ( GTA IV). The second is to demonstrate these techniques with an analysis in the narrative of GTA IV as a very modernist, dystopian version of the American Dream. Further, the suitability of the video game as a medium for modernist themes and concerns as exemplified by the work of James Joyce, Virginia Woolf, and T. S. Eliot will be explored. Liberty City is an interactive city which a player can experience, rather than read about, answering many of the questions modernist writers posed to their frustrating, linear medium. |
Databáze: | OpenAIRE |
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