Grand Theft Auto IV

Autor: Adam Ruch
Rok vydání: 2012
Předmět:
Zdroj: Games and Culture. 7:331-348
ISSN: 1555-4139
1555-4120
DOI: 10.1177/1555412012454221
Popis: This article has two goals: one is to establish techniques for content analysis of a virtual environment, Liberty City, as part of a dynamic textual object, Grand Theft Auto IV ( GTA IV). The second is to demonstrate these techniques with an analysis in the narrative of GTA IV as a very modernist, dystopian version of the American Dream. Further, the suitability of the video game as a medium for modernist themes and concerns as exemplified by the work of James Joyce, Virginia Woolf, and T. S. Eliot will be explored. Liberty City is an interactive city which a player can experience, rather than read about, answering many of the questions modernist writers posed to their frustrating, linear medium.
Databáze: OpenAIRE