Classroom multiplayer presential games
Autor: | Ignacio Gajardo, Juan Jose Andreu, Felipe Jimenez, John Nordlinger, Miguel Nussbaum, Marco Villalta, Heinz Susaeta |
---|---|
Rok vydání: | 2009 |
Předmět: |
Collaborative software
Multimedia Computer science business.industry ComputingMilieux_PERSONALCOMPUTING Educational technology Context (language use) computer.software_genre Metaverse ComputingMilieux_COMPUTERSANDEDUCATION Single room The Internet Augmented reality Multiplayer game business computer |
Zdroj: | T4E |
DOI: | 10.1109/t4e.2009.5314109 |
Popis: | Given the promising results of massively multiplayer online games (MMOGs) for educational purposes, this paper maps the essential concepts behind MMOGs, into the classroom context. Since the number of students in this context is not massive and play takes place within a single room rather than on the Internet, we have changed the terms “massively” and “online” to “classroom” and “presential” respectively, thus giving us the new designation “classroom multiplayer presential game” (CMPG). We present the development of a CMPG for teaching concepts of ecology as laid down in the teaching objectives defined for a 6th grade course by the Chilean school authorities. |
Databáze: | OpenAIRE |
Externí odkaz: |