The Evolution of Artificial Intelligence and the Possibility of its Application in Cyber Games
Autor: | D. Yu. Eliseeva, A. Yu. Fedosov, D. V. Agaltsova, K. K. Kuchmezov, O. L. Mnatsakanyan |
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Rok vydání: | 2020 |
Předmět: |
Machine translation
Artificial neural network business.industry Process (engineering) Computer science media_common.quotation_subject Context (language use) computer.software_genre Marketing strategy Promotion (rank) General Earth and Planetary Sciences Artificial intelligence business computer Video game General Environmental Science Reputation media_common |
Zdroj: | Revista Amazonia Investiga. 9:123-129 |
ISSN: | 2322-6307 |
DOI: | 10.34069/ai/2020.28.04.15 |
Popis: | Artificial intelligence, as a separate field of research, is currently experiencing a boom - new methods of machine learning and hardware are emerging and improving, and the results achieved change the life of society. Machine translation, handwriting recognition, speech recognition are changing our reality. The work of creating unmanned vehicles, voice assistants and other devices using these technologies is in an active process. The article examines the historical context of the artificial intelligence development, it evaluates the possibilities of its introduction into cyber games, as a safe and effective platform for testing new methods of machine learning. The promotion of such projects can increase the reputation of development companies, ensure increased user confidence in other products and, with a competent marketing strategy, cause a significant public resonance among video game fans, providing the developer with economic profit. |
Databáze: | OpenAIRE |
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