Using Gamification and Cyber Learning Environment to Improve Students' Learning in an Introductory Computer Programming Course: An Empirical Case Study
Autor: | Mourya Reddy Narasareddy Gari, Gursimran Walia, Alex Radermacher |
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Rok vydání: | 2020 |
Zdroj: | 2018 ASEE Annual Conference & Exposition Proceedings. |
DOI: | 10.18260/1-2--31206 |
Databáze: | OpenAIRE |
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