Designing for a socioenactive experience: A case study in an educational workshop on deep time
Autor: | Yusseli Lizeth Méndez Mendoza, M. Cecília C. Baranauskas, Emanuel Felipe Duarte |
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Rok vydání: | 2021 |
Předmět: |
Relation (database)
05 social sciences Perspective (graphical) 050301 education Cognition Context (language use) Education Human-Computer Interaction 0501 psychology and cognitive sciences Engineering ethics Sociology Element (criminal law) 0503 education Articulation (sociology) 050107 human factors Deep time Theme (narrative) |
Zdroj: | International Journal of Child-Computer Interaction. 29:100287 |
ISSN: | 2212-8689 |
DOI: | 10.1016/j.ijcci.2021.100287 |
Popis: | The new scenarios brought by ubiquitous and pervasive technologies have drawn attention to design considerations towards integrating physical artefacts and digital processes. As for the human element in these scenarios, literature has emphasized individual bodies sensed by or acting with technology as social parties who participate in the environment. In this work, we draw on the enactivism-inspired perspective to cognition, to make explicit the social–physical–digital tripartite articulation into design considerations. The article proposes to clarify the tripartite coupling in the concept we are naming ‘socioenactive’. A case study carried out in the context of an educational workshop in an exploratory museum, with the use of installations designed on the deep time theme, illustrates some aspects of this tripartite relation. Data from the evaluation of the experience by children participating in the workshop, and from observations of intersubjective aspects of the experience made from recorded video, are presented and discussed. Results of the study clarify the main ideas behind an experience we are naming socioenactive, in its intersubjective aspects, and suggest lines to be weaved in design towards (smart) contemporary technology-based environments. |
Databáze: | OpenAIRE |
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