Building a Game to Build Competencies
Autor: | Esther Kuindersma, H. Jaap van den Herik, Jelke van der Pal, Aske Plaat |
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Rok vydání: | 2017 |
Předmět: |
Engineering
Knowledge management Process management Situation awareness business.industry Aviation Game design document 05 social sciences 020207 software engineering 02 engineering and technology Automation Workload management 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences business Set (psychology) Game Developer 050107 human factors Air travel |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783319719399 GALA |
DOI: | 10.1007/978-3-319-71940-5_2 |
Popis: | Positive developments in aviation, such as the increased safety of air travel, advanced automation and more efficient pilot training courses, may negatively influence the pilots’ abilities to handle unknown and unexpected situations. Pilots of the older generation often have experience with manually flying multiple types of aircraft and handling all kinds of incidents. In contrast, the future generation of pilots will not be given the chance to gain the experiences in practice. Consequently, they may not have the competencies needed to handle critical situations. This paper describes how we set about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures. |
Databáze: | OpenAIRE |
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