Building a Game to Build Competencies

Autor: Esther Kuindersma, H. Jaap van den Herik, Jelke van der Pal, Aske Plaat
Rok vydání: 2017
Předmět:
Zdroj: Lecture Notes in Computer Science ISBN: 9783319719399
GALA
DOI: 10.1007/978-3-319-71940-5_2
Popis: Positive developments in aviation, such as the increased safety of air travel, advanced automation and more efficient pilot training courses, may negatively influence the pilots’ abilities to handle unknown and unexpected situations. Pilots of the older generation often have experience with manually flying multiple types of aircraft and handling all kinds of incidents. In contrast, the future generation of pilots will not be given the chance to gain the experiences in practice. Consequently, they may not have the competencies needed to handle critical situations. This paper describes how we set about designing a serious game for the acquisition of the essential competencies for critical situations. The game offers meaningful events, which match situations that pilots can face someday. The events trigger and reinforce the competencies of situational awareness, workload management, and application of procedures.
Databáze: OpenAIRE