Direct writing of digital images onto 3D surfaces
Autor: | Markus Gross, Ian Black, D. E. R. Clark, Duncan Paul Hand, Finlay N. McPherson, Raymond Sung, Jonathan Corney, David P. Towers |
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Rok vydání: | 2006 |
Předmět: |
Rapid prototyping
Engineering Pixel business.industry computer.file_format Grayscale Industrial and Manufacturing Engineering Computer Science Applications Rendering (computer graphics) Digital image Control and Systems Engineering Computer graphics (images) VRML Motion planning business computer Texture mapping |
Zdroj: | Industrial Robot: An International Journal. 33:27-36 |
ISSN: | 0143-991X |
DOI: | 10.1108/01439910610700702 |
Popis: | PurposeAims to develop a greyscale “painting system” by enabling the physical reproduction of digital texture maps on arbitrary 3D objects selectively exposing “pixels” of photographic emulsion with a robot mounted light source.Design/methodology/approachAfter reviewing existing methods of “decorating” 3D components, the properties of photographic emulsion are introduced and the nature of the rendering process' pixels discussed. A proposed path planning algorithm, used to derive both the robot's movement and the exposure times directly from a VRML representation, is then presented.FindingsResults obtained from successfully rendering images on the surface of a test object are presented.Research limitations/implicationsLimitations of current system include the overall process time and the inability to handle objects with concave geometry.Originality/valueThe system requires no bespoke production tooling and fills an automation gap in rapid prototyping and manufacturing technology that is currently occupied by hand painting. |
Databáze: | OpenAIRE |
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