The Magic Wardrobe: The subversion of the metaphor 'coming out of the closet' as an artifact of resistance and struggle in a digital game

Autor: Samuel de Sá Ribeiro, Victor Hugo Da Pieve Rodrigues Valadares
Rok vydání: 2020
Předmět:
Zdroj: Entertainment Computing. 34:100355
ISSN: 1875-9521
DOI: 10.1016/j.entcom.2020.100355
Popis: Maintaining certain modes of existence/action in the gaming universe seems to be directly linked to the low identity diversity in the digital game development industry. Within this context, we argue in this paper that a game is a way of representing/acting, in other words, it is a discourse in which people can act and interact in/on the world and, especially, with others. Thus, considering that game makers can project their social, personal beliefs and values in their projects, consciously or unconsciously, we use the Values At Play methodology to clarify that conscientious designers can creatively contribute in the rearticulation of society's power asymmetries. Methodologically, it is a qualitative, applied and exploratory study – we problematize the production of games and the limited representation of LGBTQI+ in the universe of digital games in order to defend the importance of making differences visible, and presenting a strategy for “how do that“. We argue that presenting such practical examples may have great potential to prompt other developers to produce and share work that can turn hegemonic culture around.
Databáze: OpenAIRE