Fast Collision Detection for Motion Planning Using Shape Primitive Skeletons
Autor: | Nancy M. Amato, Mukulika Ghosh, Shawna Thomas |
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Rok vydání: | 2020 |
Předmět: |
021103 operations research
Computer science business.industry Computation 0211 other engineering and technologies Robotics 02 engineering and technology Workspace Geometric shape Computer Science::Robotics Obstacle 0202 electrical engineering electronic engineering information engineering Robot 020201 artificial intelligence & image processing Collision detection Motion planning Artificial intelligence business Algorithm ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | Springer Proceedings in Advanced Robotics ISBN: 9783030440503 WAFR |
DOI: | 10.1007/978-3-030-44051-0_3 |
Popis: | In many robotics applications, the environment (robots and obstacles) often have very complex geometries. These result in expensive primitive computations such as collision detection which in turn, affect the overall performance of these applications. Approximating the geometry is a common approach to optimize computation. Unlike other applications of geometric approximation where it is applied to one space (usually obstacle space), we approximate both obstacle and free workspace with a set of geometric shape primitives that are completely contained within the space and represent its topology (skeleton). We use these “shape primitive skeletons” to improve collision detection performance in motion planning algorithms. Our results show that the use of shape primitive skeletons improves the performance of standard collision detection methods in motion planning problems by 20–70% in our 2D and 3D test environments regardless of motion planning strategy. We also show how the same shape primitive skeletons can be used with robots of different sizes to improve the performance of collision detection operation. |
Databáze: | OpenAIRE |
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