A Self-adaptive Serious Game for Eye-Hand Coordination Training
Autor: | Alberto Raposo, Leonardo Cardia da Cruz, Greis Francy M. Silva-Calpa, Cesar A. Sierra-Franco |
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Rok vydání: | 2020 |
Předmět: |
Eye–hand coordination
business.industry Computer science System usability scale 05 social sciences ComputingMilieux_PERSONALCOMPUTING Usability 030229 sport sciences Serious game Learning effect 03 medical and health sciences 0302 clinical medicine User experience design Human–computer interaction Reinforcement learning 0501 psychology and cognitive sciences business 050107 human factors |
Zdroj: | Lecture Notes in Computer Science ISBN: 9783030501631 HCI (31) |
DOI: | 10.1007/978-3-030-50164-8_28 |
Popis: | In this study, we propose a self-adaptive game aiming auxiliary in eye-hand coordination and short-term training. The game requires a player to pop specific balloons appearing in a screen aiming to prevent that they fly. The game uses the Dynamic Difficulty Adjustment (DDA) technique for verifying reaction time, pragmatic six-step plan for implementing adaptive difficulty proposed, and a Leap Motion controller as an input device. The adaptive difficulty of the game is implemented through Q-Learning, a Reinforcement Learning algorithm. We conducted experimental tests with ten participants (ages between 16 and 23 years). We evaluated the game’s learning effect by comparing velocity by episodes and accumulated reward by episodes for each player. We also evaluated the user experience using the System Usability Scale (SUS). Experimental results suggest that players accumulated positive rewards according to the velocity of the game adjusted to the profile of the user, taking it to a level of adequate and challenging difficulty at the same time. The SUS score per player shows that the game adapted dynamically difficulty being satisfactory. The study shows that the game implemented can contribute to eye-hand coordination training positively. |
Databáze: | OpenAIRE |
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