Effects of Virtual Reality training on medical students’ learning motivation and competency
Autor: | Sellappan Palaniappan, Nauman Shah, Asiah Lokman, Atif Hassan, Zurabia Riaz, Mian Usman Sattar |
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Rok vydání: | 2019 |
Předmět: |
education.field_of_study
Medical education business.industry Population General Medicine Creative commons Virtual reality 03 medical and health sciences Immersive technology 0302 clinical medicine 030221 ophthalmology & optometry Medicine 030212 general & internal medicine Student learning education Attribution business License Curriculum |
Zdroj: | Pakistan Journal of Medical Sciences. 35 |
ISSN: | 1681-715X 1682-024X |
DOI: | 10.12669/pjms.35.3.44 |
Popis: | Objectives: To determine the need of contemporary immersive approaches (Virtual Reality) in teaching and training at medical sector. The main objective of this study was to explore the effects of text, video and immersive technologies learning methodologies for participants’ learning in public and private medical colleges and universities of Pakistan. Methods: In this quantitative research 87 medical students of 4th year from three public and five private medical colleges and universities participated. A laparoscopy operation was selected in consultation with senior medical consultants for this experiment. The experimental material was arranged in virtual reality, video and text based learning. At completion of each of which, participants completed a questionnaire about learning motivation and learning competency through the different mediums. Results: Statistical t-test was selected for the analysis of this study. By comparing the mean values of virtual reality, video, and text based learning methodologies in medical academics; result of virtual reality is at top of others. All performed model are statistically significant (P=0.000) and results can be applied at all population. Conclusion: Through this research, we contribute to medical students learning methodologies. In medical studies, both theoretical and practical expertise has a vital role, while repetition of hands-on practice can improve young doctors’ professional competency. Virtual reality was found best for medical students in both learning motivation and learning competency. Medical students and educationist may select virtual reality as new learning methodology for curriculum learning. doi: https://doi.org/10.12669/pjms.35.3.44 How to cite this:Sattar MU, Palaniappan S, Lokman A, Hassan A, Shah N, Riaz Z. Effects of Virtual Reality training on medical students’ learning motivation and competency. Pak J Med Sci. 2019;35(3):852-857. doi: https://doi.org/10.12669/pjms.35.3.44 This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/3.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. |
Databáze: | OpenAIRE |
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