Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology
Autor: | Ronald Azuma, M. Laibowitz, S. Ali, Vids Samanta |
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Rok vydání: | 2012 |
Předmět: | |
Zdroj: | IEEE Pervasive Computing. 11:38-45 |
ISSN: | 1536-1268 |
DOI: | 10.1109/mprv.2012.18 |
Popis: | Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive applications for pervasive platforms. |
Databáze: | OpenAIRE |
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