Chamber of Mirrors: A Socially Activated Game Exploits Pervasive Technology

Autor: Ronald Azuma, M. Laibowitz, S. Ali, Vids Samanta
Rok vydání: 2012
Předmět:
Zdroj: IEEE Pervasive Computing. 11:38-45
ISSN: 1536-1268
DOI: 10.1109/mprv.2012.18
Popis: Chamber of Mirrors offers a socially activated gaming experience built on a custom platform of interactive pervasive technologies. The authors review user tests and present techniques for overcoming the challenges of designing interactive applications for pervasive platforms.
Databáze: OpenAIRE