Flimsy Materials, or What the Eighteenth Century Can Teach Us About Twenty-First Century Worlding

Autor: Sarah Tindal Kareem
Rok vydání: 2016
Předmět:
Zdroj: Critical Inquiry. 42:374-394
ISSN: 1539-7858
0093-1896
DOI: 10.1086/684358
Popis: How would the history of computer-generated entertainment look different if we located its forerunners not in earlier art or media forms such as the novel or cinema but in more perduring skeptical modes of perception in which we interact with the real world as if it were imaginary?1 In the eighteenth century, David Hume and Joseph Addison characterized philosophical skepticism as a mode of occupying two worlds simultaneously— the world of perceptions and the world of objects—that may be activated anytime and anywhere. I will argue that this skeptical orientation, which Hume designates “feigning a double existence,”2 is an early example of
Databáze: OpenAIRE