PERFORMANCE OF JUNGLER'S CHAMPIONS IN THE GAME LEGUE OF LEGENDS
Autor: | Victor Ferreira da Silva, Édipo Menezes da Silva, João Domingos Scalon, Kelly Pereira de Lima |
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Rok vydání: | 2021 |
Předmět: |
Statistics and Probability
Class (computer programming) Battle Epidemiology Applied Mathematics media_common.quotation_subject Control (management) Public Health Environmental and Occupational Health Victory Media studies Champion League Test (assessment) Mode (music) General Agricultural and Biological Sciences Psychology media_common |
Zdroj: | REVISTA BRASILEIRA DE BIOMETRIA. 39:114-121 |
ISSN: | 1983-0823 |
Popis: | Since the 1980s, there has been a widespread of high-speed internet connections, which is causing an expansion of the multiplayer electronic games industry. These games have gained the status of sport (called e-sports). Among these games, Lol (League of Legends R ) deserves special mention. In this game, players form a team of veand assume the role of a "champion" (characters with unique abilities) generally varyingaround a type of class, and battle against a team of player (or computer-controlled champions). A recurring problem is to balance these champions, that is, to leave the game as honest as possible, so that only the player's ability will be a decisive factor for the victory. The aim of this work is to perform statistical analysis of the win rates of four champions of the tenth season of the Lol game mode "Wild Rift", doing control ofthe pachs. Using ANOVA and Tukey's HSD test, we showed that even when we take only the champions with the highest winning rates, one of them stands out from the others. |
Databáze: | OpenAIRE |
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