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Gamification is a learning approach that is becoming more popular and prevalent in business and education and is a viable alternative to many of the existing educational methods. The article shows the effectiveness of gamification as a new way of learning that has tremendous educational potential. The author has demonstrated that the use of tools computer games in the classroom enhances motivation, continues term of interest in solving the problem and increases the probability of achieving your goal. The author presented the resources that can be used as a gaming platform to enhance the motivation of students in primary school. DOI: https://doi.org/10.28925/2414-0325.2016.2.g1419 |