Headset removal for virtual and mixed reality
Autor: | Christian Frueh, Avneesh Sud, Vivek Kwatra |
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Rok vydání: | 2017 |
Předmět: |
Multimedia
Computer science Headset 05 social sciences 020207 software engineering 02 engineering and technology Virtual reality Computer-mediated reality computer.software_genre Mixed reality Virtual machine 0202 electrical engineering electronic engineering information engineering Immersion (virtual reality) 0501 psychology and cognitive sciences Graphics computer 050107 human factors |
Zdroj: | SIGGRAPH Talks |
DOI: | 10.1145/3084363.3085083 |
Popis: | Virtual Reality (VR) has advanced significantly in recent years and allows users to explore novel environments (both real and imaginary), play games, and engage with media in a way that is unprecedentedly immersive. However, compared to physical reality, sharing these experiences is difficult because the user's virtual environment is not easily observable from the outside and the user's face is partly occluded by the VR headset. Mixed Reality (MR) is a medium that alleviates some of this disconnect by sharing the virtual context of a VR user in a flat video format that can be consumed by an audience to get a feel for the user's experience.Even though MR allows audiences to connect actions of the VR user with their virtual environment, empathizing with them is difficult because their face is hidden by the headset. We present a solution to address this problem by virtually removing the headset and revealing the face underneath it using a combination of 3D vision, machine learning and graphics techniques. We have integrated our headset removal approach with Mixed Reality, and demonstrate results on several VR games and experiences. |
Databáze: | OpenAIRE |
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