Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D
Autor: | Ryan Grover, Susan Miller, Alexander Repenning, Fred Gluck, Catharine Brand, Muyang Song, David C. Webb, Hilarie Nickerson |
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Rok vydání: | 2014 |
Předmět: |
business.industry
Computer science Computational thinking Computer programming Solid modeling Computer Graphics and Computer-Aided Design Computer graphics Human–computer interaction ComputingMilieux_COMPUTERSANDEDUCATION AgentSheets Graphics business computer Software computer.programming_language Visual programming language |
Zdroj: | IEEE Computer Graphics and Applications. 34:68-71 |
ISSN: | 1558-1756 0272-1716 |
DOI: | 10.1109/mcg.2014.46 |
Popis: | Visual programming in 3D sounds much more appealing than programming in 2D, but what are its benefits? Here, University of Colorado Boulder educators discuss the differences between 2D and 3D regarding three concepts connecting computer graphics to computer science education: ownership, spatial thinking, and syntonicity. |
Databáze: | OpenAIRE |
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