Simgen
Autor: | Juergen Dingel, James R. Cordy, Michal Pasternak, Nafiseh Kahani, Mojtaba Bagherzadeh |
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Rok vydání: | 2018 |
Předmět: |
Domain-specific language
Game engine Interface (Java) Computer science business.industry media_common.quotation_subject 020207 software engineering 02 engineering and technology computer.software_genre Power (physics) Digital subscriber line Scripting language 020204 information systems Embedded system 0202 electrical engineering electronic engineering information engineering Simplicity Communications protocol business computer media_common |
Zdroj: | MoDELS Companion |
Popis: | This paper provides an overview of SimGen, a prototyping tool which aids in the creation of 3D simulations for embedded systems testing. SimGen relies on a domain specific language to describe the components of the simulation and the communication protocol used to interface with them. A game engine called Unity is used to power the 3D environment in which the simulation takes place. The prototyping tool generates the necessary scripts to fully build the simulation within the Unity environment. By using the power of the Unity environment with the simplicity of the domain specific language, users are able to create simulations customized to their testing needs. The communication protocol between individual objects and the users application is defined by the user in the DSL and runs on TCP sockets for a general and easy to implement connection.Demonstration video: https://youtu.be/4ROt2N6i6KADownload link: https://github.com/PasternakMichal/SimGen.git |
Databáze: | OpenAIRE |
Externí odkaz: |