Considerations Regarding the Development of the eSports Phenomenon
Autor: | Marius Cătălin Popescu, Dragoş Laurenţiu Diaconescu, Ioan Turcu, George Bogdan Burcea, Constantin Răzvan Barbu Mihai, Paula Apostu |
---|---|
Rok vydání: | 2020 |
Předmět: | |
Zdroj: | Studia Universitatis Babeş-Bolyai Educatio Artis Gymnasticae. 65:109-118 |
ISSN: | 2065-9547 1453-4223 |
DOI: | 10.24193/subbeag.65(4).36 |
Popis: | Esports (Electronics Sports or short for esports, e-sports) is the term used in multiplayer computer games competitions, most of them organized and dedicated to professional players. Nowadays, esports has become a real industry, generating profits for the hardware companies, for the event organizers, but especially for the players, who can reach record receipts from the awards given at different events around the. Esports has slowly evolved into a cultural phenomenon. Across Asia, North America and Europe, the best pro gamers are competing for a share in hundreds of thousands of dollars at each tournament, watched by thousands if not millions of people around the globe. The present paper aims to present some theoretical aspects regarding the connection between sport and society, and also the development of electronic sport in Romania. |
Databáze: | OpenAIRE |
Externí odkaz: |