Designing for Data with Ask Dr. Discovery: Design Approaches for Facilitating Museum Evaluation with Real-Time Data Mining
Autor: | Brian C. Nelson, Judd D. Bowman, Catherine Bowman |
---|---|
Rok vydání: | 2017 |
Předmět: |
Program evaluation
business.industry Instructional design Computer science 05 social sciences Educational technology 050301 education Informal learning Informal education Science education Computer Science Applications Education Human-Computer Interaction World Wide Web Mathematics (miscellaneous) Analytics 0501 psychology and cognitive sciences business 0503 education Mobile device 050107 human factors |
Zdroj: | Technology, Knowledge and Learning. 22:427-442 |
ISSN: | 2211-1670 2211-1662 |
DOI: | 10.1007/s10758-017-9313-4 |
Popis: | Ask Dr. Discovery is an NSF-funded study addressing the need for ongoing, large-scale museum evaluation while investigating new ways to encourage museum visitors to engage deeply with museum content. To realize these aims, we are developing and implementing a mobile app with two parts: (1) a front-end virtual scientist called Dr. Discovery (Dr. D) for use by museum visitors that doubles as an unobtrusive data-gatherer and (2) a back-end analytics portal to be mined by museum staff, evaluators, and researchers. With the aid of our museum partners, we are developing this app to function as a platform for STEM informal education, research, and data-driven decision-making by museum staff. The Dr. D app has been designed to engage museum visitors, while connecting with an analytic system to make sense, in real time, of the large amounts of data produced by visitors’ use of the app. The analytic system helps museum staff access and interpret ongoing evaluation data, regardless of experience or museum resources, informing the practice of professionals at the front lines of informal STEM education in diverse communities. The design of the Dr. D app incorporates open-source analytic tools that make the gathering and interpretation of contextual information from visitors’ app use accessible to museum staff and educators, building their capacity for using data in their day-to-day work. The same tools are being used by our research team to probe questions about informal learning and motivation, effective application of large datasets for museum evaluation, and ways to encourage and understand use of mobile virtual experiences. In this paper, we describe our theory-based design of the Dr. D app and data analytics and describe findings from initial user testing with our museum partners. |
Databáze: | OpenAIRE |
Externí odkaz: |