Implementasi Rigging pada Rambut 3D
Autor: | Arief Setyanto, Amir Fatah Sofyan, Muhammad Ichfan Askar |
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Rok vydání: | 2021 |
Předmět: | |
Zdroj: | Inspiration: Jurnal Teknologi Informasi dan Komunikasi. 11:55 |
ISSN: | 2621-5608 2088-6705 |
DOI: | 10.35585/inspir.v11i1.2623 |
Popis: | 3D animation is an art to be able to create and move 3D objects, so that it can produce a movement in accordance with the wishes of the maker. In making the animation, 3D objet and rigging are needed. The stages of program implementation are: The first stage is an object, where 3D objects choose several types, one of which is always used is a human object. Human objects have a high level of difficulty, especially the hair. Each hairdo making chooses a different surgical process. The second stage is rigging, regular rigging is likened to an animation bone that functions to move an animation object. Based on this, this research describes the process of implementing rigging in several 3D hairstyles and basic patterns to determine the type of hair to be made. The implementation of this model uses a rigging model approach between the object and the animator so that it can produce 3D animation works well. |
Databáze: | OpenAIRE |
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