Contributions of serious games on adaptive learning systems
Autor: | Lotfi El-Ghouli, Faddoul Khoukhi |
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Rok vydání: | 2016 |
Předmět: |
Knowledge management
Computer science Emerging technologies business.industry media_common.quotation_subject ComputingMilieux_PERSONALCOMPUTING Entertainment industry Context (language use) Pleasure Entertainment Amusement Information and Communications Technology Adaptive learning business media_common |
Zdroj: | SITA |
DOI: | 10.1109/sita.2016.7772302 |
Popis: | The New Technologies of Information and Communication (ICT) have changed the way of life and influenced the learning methods; People now tend to move away from more traditional sources of information and use massively seek entertainment, gambling and all means of amusement and pleasure rather than knowledge and expertise. In this context, this work is part of an approach that combines two areas: knowledge and entertainment. The objective of this work is to use the principle of serious games in the development of adaptive learning systems to make improvements to these and the overall goal to maximize knowledge of the learner. |
Databáze: | OpenAIRE |
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