Evaluating Alternative Input Techniques for Building and Construction VR Training
Autor: | Liam Mulligan, Christopher Wise, David Dean, Gregory Higgins, Ibraheem Saleh, Joe Millward |
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Rok vydání: | 2018 |
Předmět: |
Computer science
Best practice 010401 analytical chemistry Process (computing) 020207 software engineering Input device 02 engineering and technology Degrees of freedom (mechanics) Virtual reality 01 natural sciences 0104 chemical sciences Control theory Learning curve Human–computer interaction 0202 electrical engineering electronic engineering information engineering Mobile device |
Zdroj: | TALE |
DOI: | 10.1109/tale.2018.8615236 |
Popis: | At TAFE NSW, we are currently working on comparing the efficiency and effectiveness of hand tracking (using Leap Motion) as an input device versus the “traditional” handheld controller input devices used with virtual reality headsets. The goal is to reduce the learning curve when first on-boarding new users into virtual-reality usage and measuring the impact of various input techniques for veteran users. We are in the process of developing a single virtual-reality training experience with multiple input scenarios, including 6-DOF (6 degrees of freedom) control devices, 3-DOF (3 degrees of freedom) control devices, and direct hand tracking. We will utilise a multi-variant testing methodology to compare the effectiveness of each solution. From the results of this research TAFE NSW will look to develop best practice guidelines which will be applied to all future virtual-reality applications and shared with the immersive-technology industry. |
Databáze: | OpenAIRE |
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